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Dinosaur King Arcade Game Battle



The gameplay is almost similar to Dino Duel, where the player must use a deck of cards consisting of a dinosaur card and three skill/move cards. Unlike in Dino Duel, the player can counter against the opponent's finishing move or avoiding damage during ties by filling up their attack gauge.




Dinosaur King Arcade Game Battle


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The game has a small number of 32 different dinosaur species, mostly consists of theropods, ceratopsians, stegosaurs, ankylosaurs and two ornithopods. Most of the cards are redundant and they're just the same dinos but with different stats and abilities. Each dinosaur's rarities are determined by their power level, from 1000 to 500. Some dinosaurs has a Super Power variant, which has a boosted attack and a fiery aura that appears around it when used in battle. Super Power dinosaurs are denoted by their yellow power level number.


There are also dinos from the original Gongyong Wang game that were omitted from the DS port due to memory limitations, but they still appear in some skill/move card illustrations. These dinosaurs are:


Dinosaur King is a CCG arcade game from Japan. The player pays for a starter deck and scans the cards into an arcade cabinet. Then they play a fighting game where dinosaurs (real ones ranging from obscure to well-known) with superpowers fight both each other using both a literal rock-paper-scissors and an Elemental Rock-Paper-Scissors battle system. As the player progresses, the arcade cabinet dispenses newer and rarer cards for them to add to their deck.


A tie-in anime was eventually developed. It features the adventures of Max, Rex and Zoe, a trio of dinosaur-loving kids who search for dinosaur cards scattered all over the world before the Alpha Gang can retrieve them. The series has been brought to the U.S. by 4Kids and is considered to be one of their best dubs. You can watch it on Netflix or KidsClick as of February 2018, and Discotek Media acquired the home video license later that year. A Nintendo DS video game has been made that is based on the anime.


All Secret Dinosaurs have a heat sensitive pigment over the images, as well as on their names, Except for in their second arcade series cards in which they have erasable ink instead; they have high compatibility with all Normal Moves and nearly the highest Strength and Technique stats, despite the two scaling inversely for other dinosaurs. Their Moves feature rainbow glows (except for Pawpawsaurus, who has pink hearts) and are stronger than most other Moves. Their TCG abilities are as varied as the dinosaurs belonging to the Element, though several involve placing the same restriction both on the opponent and the player using the dinosaur. In the DS game, Secret and Anime Dinosaurs feature the same special stat curves no regular Dinosaurs possess, having rather low Attack Power and HP, but very high Technique. Except Eoraptor, the others Secret Dinosaurs are not normally available to the player without cheating in the DS game (although only Deinonychus has been distributed and only in Japan). In the anime, they are shown as overwhelmingly powerful compared to other dinosaurs.


In the arcade game, these Moves each have a corresponding Rock-Paper-Scissors sign (one with each of the three signs for each dinosaur), and are unlocked by the player swiping a Normal Move Card with the corresponding sign that indicates a Technique requirement (e.g. Tail Smash needs 200 Technique, Atomic Bomb needs 500, etc.); these are notably 9 of the 15 Normal Moves introduced in the first arcade wave. (The Japanese Wikipedia page on Dinosaur King claims the specific requirement is a Normal Move without the "!" sign on it, though this refers to the same collection of cards.[1]) Secret Moves will activate if the dinosaur wins with the Move's corresponding Sign when the Secret symbol is shown in that Sign's icon onscreen, though what determines this to happen is unclear (possibly a chance each turn based on their Technique).


In the anime, their Moves are inherent abilities they can activate on their own or on command; dialogue suggests that at least some of them had their cards, in particular Pachycephalosaurus, fused with Move Cards to give them these abilities, explaining their cards' grey-yellow gradient design blending the approximate colors of both dinosaur and Move cards. Most only display the ability to use 1-2 of the Moves present in the arcade game, with only the second Deinonychus trio using all of theirs.


All Secret Moves for a dinosaur have a central theme relating to that dinosaur. Pachycephalosaurus' Moves involve using its thick head dome, and Therizinosaurus' involve its huge claws. Fossil evidence suggests Deinonychus may have been a pack hunter, so its Moves revolve around teamwork between members of a pack. Cryolophosaurus was discovered in Antarctica, hence its ice-themed Moves (though the continent wasn't frozen over when it lived there). Brontosaurus' name means "thundering lizard", so its Moves seem electricity-based (despite the fact that the dinosaur also has a Water Dinosaur form). For an unclear reason, Megalosaurus' Moves are based on telekinesis. Pawpawsaurus' Moves are based around teamwork between members of a Pawpawsaurus family (potentially because "Pawpaw" sounds like "papa" and the main Pawpawsaurus seems to have the role of the father, although this phonetic similarity might not exist in Japanese). And as one of the earliest dinosaurs, Eoraptor has the ability to "evolve" into a later dinosaur from each of the 6 other Elements (with a different list between the arcade and DS games).


In the arcade game, Dinosaur Cards are one of 3 card types alongside Move and Character. Some aspect of them, typically in the border and their name, is the color of their Element; in the case of foil cards, however, these aspects can be replaced with a shiny gold, silver, or bronze. They are used to select the dinosaur the player will be fighting as by swiping the barcode along one side through the arcade machine's card reader; though the machine usually spits out a random card for each new player, default dinosaurs exist on standby for those without cards. They have several important stats: Attribute, Sign, Strength, Technique, Attack, and Type. Early arcade card waves did not include the Type stat, and only cards from certain waves display the Attack stats.


The arcade game is the standard for Dinosaur Cards on this Wiki. Most dinosaurs have multiple iterations of their card based on how many waves they were released in, but differ only in artwork and sometimes Type. Owing to this, they are the only Dinosaur Card group without a standard appearance, and the only one that can have landscape orientation.


The anime contains many but not all Dinosaur Cards from the arcade game, including a host of Spectral Armor Dinosaurs not in the arcade. Uniquely among the various media, anime Dinosaur Cards usually only show the head and neck of the dinosaur instead of a full body view; only altered Spectral Armor Dinosaurs feature the armor in the image. Especially among those introduced in Mesozoic Meltdown, some dinosaurs' cards are only briefly seen as small on the screen during summoning, and sometimes only their Spectral Armor or grayscale versions.


The TCG contains almost all regular, altered, and Spectral Armor Dinosaurs from the arcade game and anime, with some exclusive altered and armored dinosaurs, as well as several Move Card dinosaurs featuring as standalone Dinosaur Cards. It also features "alternate" variants of dinosaurs with extra words in their names, such as "Thundering Styracosaurus", listed separately here.


In the DS Game, Dinosaur Cards are one of 2 card types alongside Move. They work in battle much like they do in the arcade game, though with several differences in the stats used or how they work. HP is used instead of Strength, and scales up as a dinosaur's Level increases through battle experience. Elemental Attribute, Battle Type (Type), 3 Attack Powers (with a Critical Move referred to as a "hand sign"), and Technique are also present. A star-based Rarity system is also in place to show how likely a dinosaur is for the player to come by while searching for fossils, and indicates the relative values of their HP, Attack Power, and Technique stats; Battle Type can provide further slight variation in some cases.


Dinosaur Cards are acquired by excavating dinosaur fossils and cleaning them at D-Site Restoration Rooms, whereupon Minmi converts them into cards the player can use. A player can carry up to 3 dinosaurs with them while exploring the game's overworld and can swap them at D-Sites. The characters summon dinosaurs by sliding their cards across the top of a DinoShot.


As the game is digital, they are no actual collectible cards for players and the cards themselves are not often seen in-game, though they briefly appear in a cutscene as Japanese 2nd Edition / English 1st Edition arcade cards.


There are two main types of Move Cards: Normal Moves and Super Moves. Normal Move Cards can be used by all dinosaurs, but don't have as much of an effect as Super Move Cards. Super Move Cards can only be used by dinosaurs of the same Element, but they are very powerful. Many of the Trading Card Game and DS Game Moves use different names than the anime and arcade's.


In the arcade, Move Cards are one of 3 card types alongside Dinosaur and Character. Some aspect of them, typically in the border, is the color of their Element (orange for Normal). Each dinosaur can be equipped with up to three Move Cards, one from each Sign (which all Moves have), be they Normal or Super. Move Cards activate under specific conditions, normally being triggered by a win, loss, or tie, sometimes at a particular Sign, and sometimes only under that condition while also after a win, loss, or tie the previous round. They can give either extra damage, status effects, or both, or even alter gameplay for the round.


The arcade game is the standard for Move Cards on this page and Wiki. Most Moves have multiple iterations of their card based on how many waves they were released in, but differ only in artwork. Owing to this, they are the only Move Card group without a standard appearance, and the only one that can have landscape orientation.


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