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Set to finally reveal the origins of the Soulcalibur saga, the game features both new and familiar faces from across the galaxy who seeks the rival swords for their own goals. Continuing the tradition of breaking new boundaries, legendary Star Wars icons Darth Vader and Yoda invade the Soulcalibur universe to add a new layer of depth, challenge, and mystery. Also for the first time in the franchise, customized characters or original favorites can be taken online to challenge others for the top spot of this timeless series.
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Soulcalibur IV (ソウルキャリバーIV, Sourukyaribā Fō) is the fifth installment in Namco's Soul series of fighting games. It was released on the PlayStation 3 and Xbox 360 on July 29, 2008, in North America; July 31, 2008, in Japan, Europe, and Australia; and on August 1, 2008, in the United Kingdom. It concludes 1590 A.D. Trilogy storyline.
Soulcalibur IV features the familiar Story, Arcade, Training and Museum modes. A new mode called Tower of Lost Souls has the player fighting special battles in order to gain rewards.
A wide array of new pieces of equipment are available for use in Soulcalibur IV's Character Creation mode, and new options include a wider range of character voices (now with pitch adjustment) and the ability to change a character's general physique and muscularity.
Multi-fighter battles in Soulcalibur IV use a different structure from its predecessors, nicknamed Active Matching Battle (AMB). The AMB system allows players to switch to other members of a 'party' of fighters with the push of a button. Also, instead of starting a new round for each opponent defeated, new opponents will simply run into the battle immediately after a K.O. - with the exception of certain combatants, these certain combatants usually being the 'end-of-the-level-boss' of each round or level. Matches utilizing the AMB system only appear in the Story and Tower of Lost Souls modes.
For the first time in the series, Soulcalibur IV has the option to fight against other players online. Players can play ranked matches or unranked matches which is called players matches. Modes available online include \"Standard VS\" where players fight without using skills and \"Special VS\" where players fight with skills enabled. Created characters are playable in the online multiplayer mode.
The Premium Edition of Soulcalibur IV includes a 48-page softcover art/comic book illustrated in full color, an XL 100% cotton t-shirt, and a tournament chart that allows \"fans the opportunity to document the battle amongst friends.\" This chart is also a poster on the reverse side. It comes in a metal case and was released on the same date as the regular edition. The Premium Edition also has the best weapons and joke weapons already available for purchase, as well as clothing items to create a schoolboy or schoolgirl character. In New Zealand, the United Kingdom, and Australia, there will be a steel bookcase edition instead, with bonus DVD containing 4 trailers in HD, 4 wallpapers, exclusive concept art and an exclusive booklet with character biographies.
Soulcalibur 4: de la aclamada serie de lucha basada en armas de Namco llega el cuarto capítulo de la serie (y el primero para Xbox 360 y PlayStation 3). Al ofrecer nuevos modos de juego, personajes y funciones mejoradas con modelado y animación 3D sin precedentes, Soulcalibur IV pretende ser una experiencia de juego de lucha definitiva.
Preparado para revelar finalmente los orígenes de la saga Soulcalibur, el juego presenta rostros nuevos y familiares de toda la galaxia que buscan las espadas rivales para sus propios objetivos. Continuando con la tradición de romper nuevos límites, los legendarios íconos de Star Wars, Darth Vader y Yoda, invaden el universo de Soulcalibur para agregar una nueva capa de profundidad, desafío y misterio. También, por primera vez en la franquicia, los personajes personalizados o los favoritos originales se pueden tomar en línea para desafiar a otros por el primer lugar de esta serie atemporal.
There are seven main installments of video games and various media spin-offs, including music albums and a series of manga books. The first game in the series, Soul Edge (or Soul Blade outside Japan), was released as an arcade game in 1995 and was later ported to video game consoles; the widespread success of its first sequel Soulcalibur in 1998 led to Soulcalibur becoming the name of the franchise, with all subsequent installments also using the name. More recent games in the series have been released for consoles only and have evolved to include online playing modes.
Project Soul is the internal Namco development group responsible for the Soulcalibur franchise after the release of Soulcalibur II. Although the games are usually credited to Namco itself, the team established its name to draw attention to the group's combined accomplishments.[2]
All games in the series before Soulcalibur III were originally released as arcade games, and subsequently ported to home consoles. The ported versions are known for their extra features, including characters, weapons, costumes, art galleries, martial arts demonstrations and involved single-player modes, when compared to the original arcade versions. For example, Seung Han Myong (Romanized in later games as Seong Han-myeong) is not featured in the arcade version of Soul Edge and in home versions there is a role-playing-type mode titled \"Edge Master\" where the player can unlock various items including weapons for the default characters.
2002's Soulcalibur II further improved and expanded on the Soulcalibur original, in both graphics and gameplay. Soulcalibur II was released in arcade format three years after the previous release in the series, and was subsequently ported to all three active sixth-generation consoles. This is the first game in the Soulcalibur series to feature characters in other media, such as Link from Nintendo's The Legend of Zelda, playable on the GameCube. Featured on the PlayStation 2 version's roster is Heihachi Mishima of Tekken, while Image Comic's character Spawn was an addition for the Xbox version.
A high definition-optimized enhanced port of the game, entitled Soulcalibur II HD Online, was released in November 2013, and features revamped HD visuals, online play, and trophy/achievement support. It is a digital release and is available through Microsoft's Xbox Live Arcade and Sony's PlayStation Network digital storefronts. Being based on the original PlayStation 2 and Xbox releases, both ports include the two guest characters (Heihachi Mishima and Spawn) who were originally exclusive to each platform.
Breaking with tradition, the PlayStation 2 version of Soulcalibur III was released in 2005 before an Arcade Edition was seen. It used a different graphics engine. Soulcalibur III contains a new single-player mode called \"Tales of Souls\", a story mode in which the player can make course-altering decisions. Arenas are more interactive, for example with rocks breaking if a character were to impact against them. Soulcalibur III is the first game in the series to feature a character creation system, and features a story mode called \"Chronicles of the Sword\" which is a mode with some strategic aspects for created characters. It is the only game in the Soulcalibur series to be THX approved.[6]
Released in 2008 for the PlayStation 3 and Xbox 360, the fourth installment of the series is the second game with no arcade release prior to the release of the home game, as well as being the first to take bouts online and the last game to conclude the 1590 A.D. trilogy. Soulcalibur IV introduces new gameplay mechanics into the series in the form of damage-absorbing armor (that can be shattered) and Critical Finishes (both tied to the new Soul Gauge). Like Soulcalibur II, the fourth game also included cameos from different media. The Star Wars character Darth Vader is a playable character on the PlayStation 3 version, while Yoda is for the Xbox 360 version. Each character was also available for download on the consoles in which they do not appear. Both versions of the game include the Apprentice character from Star Wars: The Force Unleashed. Like Soulcalibur III, the game includes a character creation system with various customizable parts, some of which have to be unlocked. These characters can be taken into online bouts, which in itself is a new addition to the series. However, unlike Soulcalibur III, the only available weapon disciplines are taken from the existing roster and there are no unique disciplines for created characters.
Released in 2012 for the PlayStation 3 and Xbox 360, Soulcalibur V is the sixth installment of the series and the second game to take bouts online, as well as the last installment to conclude the original timeline story. Like the other Soulcalibur series, this game features guest characters; in this case Ezio Auditore da Firenze from the Assassin's Creed series and as well as the fighting style of Devil Jin from the Tekken series.
Soulcalibur VI was released in 2018. While the storyline takes place after the fifth game, it act as a soft reboot, taking the series back to mostly reimagined after Soul Edge and eventually set in a new timeline. Like Tekken 7, it uses Unreal Engine 4, and features downloadable guests, while one guest character (Geralt of Rivia from The Witcher series) acts as one of the base roster and plays a vital role on the storyline.
Released in 2007 for the Wii, Soulcalibur Legends is the series' first spin-off title. Departing from the usual fighting game genre, it is an action-adventure game with elements of hack and slash, in which the player controls one out of the game's seven playable characters through a level infested with enemies and defeats the boss